Chest (Master Class)

I’ve been very busy lately (as always) but I think it’s time to make a post.

This is my final modelling class with my students, I decided to make a Master Class called “Creating assets for video-games”, I started out  by blocking the figure to a nice volume/space for Unity 3D, later on I sculpted the main parts of the chest in Zbrush such as the wooden planks or the skull and finally baking the high-poly version to the low-poly model I made in 3DsMax. Final textures made in Photoshop (1024×1024), rendered in Mental Ray and turntable in Marmoset Toolbag.

Turntable video:

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Beretta 92FS

Hi there!

Celebrating my first month as 3D art teacher I’m gonna post the first model of my Master class at Tooning 3D art school, this time it will be a Beretta 92FS gun, it’s been a really great practice for my students so far I’ve seen great potential in them.

I made this gun in 3DsMax (1500 tris), textures in Photoshop (2048×2048) and rendered with my brand new license of Marmoset Toolbag.

(Click to enlarge)


M1A1 Abrams tank

Hello!

Finally! I finished my M1A1 Abrams tank model, it’s been a hell of a work but it’s completely worthy, If I normaly enjoy my work this time was epic fun.

About the work, here’s a couple of renders from 3DsMax, 2048×2048 textures and It’s rigged. I’m gonna try sell it for Unity Engine at the Unity Asset Store.

M1A1 Abrams Tank - front Back_Beauty

I hope you like it!