Celebrating my first month as 3D art teacher I’m gonna post the first model of my Master class at Tooning 3D art school, this time it will be a Beretta 92FS gun, it’s been a really great practice for my students so far I’ve seen great potential in them.
I made this gun in 3DsMax (1500 tris), textures in Photoshop (2048×2048) and rendered with my brand new license of Marmoset Toolbag.
This is my latest work with UDK, it’s based on a concept from Wolfenstein of Cesar Rizo and it’s supposed to be a nursery house inside the castle, I used a unique 2048×2048 texture and I modeled it in 3DsMax and textured in Photoshop, It took me a couple of weeks and I’m really proud of the result but any critic and comment is very welcome.
These are the screenshots from UDK:
Wolfenstein Pflegeheim UDK game environment
And this is the fly through video of the version without the stairs:
This is one of my favorites war vehicles, “Willy’s Jeep” it’s been a nice challenge for me, but I really enjoy the vehicle modeling work, modeled in 3dsMax, it’s totally in-game rendered in Unreal Engine (UDK) with a 2048×2048 texture made in Photoshop.