Chest (Master Class)

I’ve been very busy lately (as always) but I think it’s time to make a post.

This is my final modelling class with my students, I decided to make a Master Class called “Creating assets for video-games”, I started out  by blocking the figure to a nice volume/space for Unity 3D, later on I sculpted the main parts of the chest in Zbrush such as the wooden planks or the skull and finally baking the high-poly version to the low-poly model I made in 3DsMax. Final textures made in Photoshop (1024×1024), rendered in Mental Ray and turntable in Marmoset Toolbag.

Turntable video:

M1A1 Abrams tank

Hello!

Finally! I finished my M1A1 Abrams tank model, it’s been a hell of a work but it’s completely worthy, If I normaly enjoy my work this time was epic fun.

About the work, here’s a couple of renders from 3DsMax, 2048×2048 textures and It’s rigged. I’m gonna try sell it for Unity Engine at the Unity Asset Store.

M1A1 Abrams Tank - front Back_Beauty

I hope you like it!