This is my first work with the modular building technique aplied into an industrial scene, I modeled the building parts and props in 3DsMax, textured with Photoshop and rendered in UDK.
I used one unique texture sheet (2048×2048) for the entire scene.
Render from Unreal Engine (UDK).
Render of the mesh and AO from UDK:
Hope you like it!