Industrial Scene – UDK game environment

Hello there,

This is my first work with the modular building technique aplied into an industrial scene, I modeled the building parts and props in 3DsMax, textured with Photoshop and rendered in UDK.

I used one unique texture sheet (2048×2048) for the entire scene.

Render from Unreal Engine (UDK).

Industrial Modular building environment

Render of the mesh and AO from UDK:

Industrial Modular building environment

Hope you like it!

Cheers!

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Environmental Art tests (Black Rock and Splash Damage)

Hi up!

This post is very special for me ’cause I really started to think (and believe) about becoming an environmental artist for video-games with this couple of projects.

This is an environmental art test I found on internet, I think it’s from Black Rock but I’m not sure, made in 3dsMax, painted the texture in photoshop and rendered in UDK.

Black Rock art test

Black Rock art test

…and This is the environmental art test from Splash Damage (2048×2048 texture, rendered in 3dsMax).

Splash Damage Art test

Splash Damage Art test

Hope you like it!

Cheers!