Chest (Master Class)

I’ve been very busy lately (as always) but I think it’s time to make a post.

This is my final modelling class with my students, I decided to make a Master Class called “Creating assets for video-games”, I started out ¬†by blocking the figure to a nice volume/space for Unity 3D, later on I sculpted the main parts of the chest in Zbrush such as the wooden planks or the skull and finally baking the high-poly version to the low-poly model I made in 3DsMax. Final textures made in Photoshop (1024×1024), rendered in Mental Ray and turntable in Marmoset Toolbag.

Turntable video:

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Killzone 2 – Gas Tank

Hi there!

I finished the killzone 2 prop, It’s some kind of gas tank on a metal platform, It’s based on a concept from Leading Light for PS3 game Killzone 2, I enjoyed a lot the texturing with all the scratches and the rusty look of the metals.

As one of my mentors said “It’s always cool to make rusty things in video-games”.

It has 6400 tris and I used a single 2048×2048¬†texture map, all rendered in UDK.

Original concept art:

I hope you like it!

Cheers.