I’ve been very busy lately (as always) but I think it’s time to make a post.
This is my final modelling class with my students, I decided to make a Master Class called “Creating assets for video-games”, I started out by blocking the figure to a nice volume/space for Unity 3D, later on I sculpted the main parts of the chest in Zbrush such as the wooden planks or the skull and finally baking the high-poly version to the low-poly model I made in 3DsMax. Final textures made in Photoshop (1024×1024), rendered in Mental Ray and turntable in Marmoset Toolbag.
I finished the killzone 2 prop, It’s some kind of gas tank on a metal platform, It’s based on a concept from Leading Light for PS3 game Killzone 2, I enjoyed a lot the texturing with all the scratches and the rusty look of the metals.
As one of my mentors said “It’s always cool to make rusty things in video-games”.
It has 6400 tris and I used a single 2048×2048 texture map, all rendered in UDK.
This is my latest work with UDK, it’s based on a concept from Wolfenstein of Cesar Rizo and it’s supposed to be a nursery house inside the castle, I used a unique 2048×2048 texture and I modeled it in 3DsMax and textured in Photoshop, It took me a couple of weeks and I’m really proud of the result but any critic and comment is very welcome.
These are the screenshots from UDK:
Wolfenstein Pflegeheim UDK game environment
And this is the fly through video of the version without the stairs: