Chest (Master Class)

I’ve been very busy lately (as always) but I think it’s time to make a post.

This is my final modelling class with my students, I decided to make a Master Class called “Creating assets for video-games”, I started out  by blocking the figure to a nice volume/space for Unity 3D, later on I sculpted the main parts of the chest in Zbrush such as the wooden planks or the skull and finally baking the high-poly version to the low-poly model I made in 3DsMax. Final textures made in Photoshop (1024×1024), rendered in Mental Ray and turntable in Marmoset Toolbag.

Turntable video:

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Killzone 2 – Gas Tank

Hi there!

I finished the killzone 2 prop, It’s some kind of gas tank on a metal platform, It’s based on a concept from Leading Light for PS3 game Killzone 2, I enjoyed a lot the texturing with all the scratches and the rusty look of the metals.

As one of my mentors said “It’s always cool to make rusty things in video-games”.

It has 6400 tris and I used a single 2048×2048 texture map, all rendered in UDK.

Original concept art:

I hope you like it!

Cheers.

Wolfenstein Pflegeheim – UDK game environment

Hey there!
This is my latest work with UDK, it’s based on a concept from Wolfenstein  of Cesar Rizo and it’s supposed to be a nursery house inside the castle, I used a unique 2048×2048 texture and I modeled it in 3DsMax and textured in Photoshop, It took me a couple of weeks and I’m really proud of the result but any critic and comment is very welcome.

These are the screenshots from UDK:

Wolfenstein Pflegeheim

Wolfenstein Pflegeheim UDK game environment

And this is the fly through video of the version without the stairs:

Wolfenstein Pflegeheim UDK game environment

Wolfenstein Pflegeheim UDK game environment

Wolfenstein Pflegeheim UDK game environment

Wolfenstein Pflegeheim UDK game environment

Wolfenstein Pflegeheim UDK game environment

Wolfenstein Pflegeheim UDK game environment

Wolfenstein Pflegeheim UDK game environment

Wolfenstein Pflegeheim UDK game environment

Wolfenstein Pflegeheim UDK game environment

Wolfenstein Pflegeheim UDK game environment

Hope you like it!

Cheers!

Industrial Scene – UDK game environment

Hello there,

This is my first work with the modular building technique aplied into an industrial scene, I modeled the building parts and props in 3DsMax, textured with Photoshop and rendered in UDK.

I used one unique texture sheet (2048×2048) for the entire scene.

Render from Unreal Engine (UDK).

Industrial Modular building environment

Render of the mesh and AO from UDK:

Industrial Modular building environment

Hope you like it!

Cheers!

Environmental Art tests (Black Rock and Splash Damage)

Hi up!

This post is very special for me ’cause I really started to think (and believe) about becoming an environmental artist for video-games with this couple of projects.

This is an environmental art test I found on internet, I think it’s from Black Rock but I’m not sure, made in 3dsMax, painted the texture in photoshop and rendered in UDK.

Black Rock art test

Black Rock art test

…and This is the environmental art test from Splash Damage (2048×2048 texture, rendered in 3dsMax).

Splash Damage Art test

Splash Damage Art test

Hope you like it!

Cheers!