I’ve been very busy lately (as always) but I think it’s time to make a post.
This is my final modelling class with my students, I decided to make a Master Class called “Creating assets for video-games”, I started out by blocking the figure to a nice volume/space for Unity 3D, later on I sculpted the main parts of the chest in Zbrush such as the wooden planks or the skull and finally baking the high-poly version to the low-poly model I made in 3DsMax. Final textures made in Photoshop (1024×1024), rendered in Mental Ray and turntable in Marmoset Toolbag.
The last week was one of the happiest (and busiest) in my life, and I’d like to share it through my work. As you know I’m one of the co-founders of Knitted Pixels, the indie game studio behind Defenders of the Last Colony (PC /Xbox 360) and also Lead Environment Artist, we’re working really hard to make a stunning second game, it’s gonna be legendary for sure, EXILEDit’s already announce and the last week we upload a few images to give you a very welcome to his magic world.
Celebrating my first month as 3D art teacher I’m gonna post the first model of my Master class at Tooning 3D art school, this time it will be a Beretta 92FS gun, it’s been a really great practice for my students so far I’ve seen great potential in them.
I made this gun in 3DsMax (1500 tris), textures in Photoshop (2048×2048) and rendered with my brand new license of Marmoset Toolbag.
A week ago I bought “The art of Mass Effect Universe” and I’m totally stunned with this art book, a “must-have” for an artist. I decided to make some props of the game based on the concept art of the book and I just finished the first one!
The first aid station it’s (obviously) a prop to cure yourself in the game, I made it in 3DsMax, textured in Photoshop and rendered in UDK, 370 polys in his low-poly version.
I finished the killzone 2 prop, It’s some kind of gas tank on a metal platform, It’s based on a concept from Leading Light for PS3 game Killzone 2, I enjoyed a lot the texturing with all the scratches and the rusty look of the metals.
As one of my mentors said “It’s always cool to make rusty things in video-games”.
It has 6400 tris and I used a single 2048×2048 texture map, all rendered in UDK.